|Image from docsheldon.com|
For those who don't know, Brandon Sanderson has two "laws" relating to magic systems that I think every fantasy writer should take into consideration:
SANDERSON'S FIRST LAW OF MAGICS: An author's ability to solve conflict with magic is directly proportional to how well the reader understands said magic.
SANDERSON'S SECOND LAW OF MAGICS: A magic system's limitations are more important than its powers.
Click the links for more information!
There's a lot of good fantasy that doesn't use magic at all--George R. R. Martin's books, for example--but as a reader, I eat this stuff up. I've based nearly every story I've written around a magic system. Some very heavily (like CSH*), some more lightly (Like TDSF, which has three small magic systems, but they're not the focal point of the story.)
I'm really excited for the magic system in my next novel (see "Untitled" in the sidebar), which I've been told is a little . . . strange. But that can be a good thing, right? ;)
What are your thoughts on magic systems? If you're a writer, what have you used for one?
*Granted, I have not read WoT--I hear its system is pretty good, too.